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I&RC Extended Reality (XR) Space

The related technologies of Virtual Reality (VR), Augmented Reality (AR), & Mixed Reality (MR), as a group are referred to as XR. This Space is for Research, Development, and Experimentation.

High-End VR Headsets

The I&RC offers 2 types of High-end VR headsets:

  • The Vive Pro Eye offers a more open environment because it is wireless and has no tether. This headset has a feature that many researchers may be interested in. It tracks the user's eye movement and pupil size as one looks (or gazes) throughout an environment. This data can then be used in a multitude of ways to infer and make data-driven assumptions about the user's experience. Also, the eye-tracking allows for focused rendering. As in real life, one focuses on an object and the surrounding objects become less in focus. This feature can help those that have experienced VR and had motion sickness. Because it mimics the way our real eyes operate, it can alleviate some visual discomfort. The Vive Pro Eye displays in 1440 x 1600 pixels per eye at 90 Hz.

 

  • The Oculus Quest 2 is Oculus' latest tetherless personal HMD. Notable features include options to control with either handheld controllers or with the user's hands via a gesture-based use system, pass-through settings that allow for hybrid vision of the physical and virtual environment, and support for casting to external monitors.  The Oculus Quest 2 displays in 1832 x 1920 pixels per eye at 90 Hz.